VR Driving New ‘Golden Age of Interactive Content Development’?

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CNBC spoke with Otto Berkes, Xbox co-founder and “a pioneer of the gaming industry.” Berkes is now chief technology officer at CA Technologies, and he believes, because of VR and Artificial Intelligence, “We’re entering another golden age of interactive content development.”

Berkes: “One of the aspects of VR that has incredible potential is interaction and communication – interacting with characters that are both artificial and virtual, being able to blur distance and geography, you can be anywhere and literally in any time.”

CNBC reports that “in the future, a person’s entire body could be mapped into a game without the need to wear or hold anything but the headset.”

Adds Berkes: “I think the interaction needs to be natural, there is a little bit of a disconnect right now when you put on the headset. The implementation is well done, you are transporting them to the space, but you put your hands out in front of you and they are not there. I think we’ve crossed the first big threshold which is the visual and auditory aspects of VR, but the interaction piece still requires a bunch of work.”

And what might this mean for sales? Juniper Research states that “hardware revenues from VR (Virtual Reality) headsets, peripherals and 360º cameras will reach over $50 billion by 2021, up tenfold from an estimated $5 billion in sales this year.”

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